About Me
Myron Massey II


Hello, I'm Myron Massey, a Game Designer with professional experience at Combat Waffle Studios, where I contributed to Ghost of Tabor and multiple Meta Quest VR projects. My work has spanned gameplay, systems, mission, narrative, and level design, collaborating with multidisciplinary teams to take features from concept and documentation through implementation, playtesting, iteration, and live release.
I specialize in designing engaging gameplay systems that balance player progression, long-term retention, and meaningful player choice. My experience includes Unreal Engine 4/5 (Blueprints), mission and progression systems, AI behaviors, economy design, gameplay balancing, backend gameplay configuration, and quality assurance. I enjoy solving complex design problems by combining player feedback, data, and iterative development to create polished gameplay experiences.
Outside of development, I'm a longtime RTS enthusiast who has spent countless hours commanding armies and managing complex "numbers go up" systems in games such as Sins of a Solar Empire 2, Homeworld, Star Wars: Empire at War, Stellaris, and the Dawn of War series. Those experiences sparked my passion for game design and continue to shape how I approach systems design, strategy, player agency, and emergent gameplay.
Originally from North Carolina and raised in Tampa, Florida, I developed an early appreciation for hands-on problem solving while working in my family's construction business. That mindset continues to influence my approach to game development: build strong foundations, iterate with purpose, and create systems that are both functional and enjoyable.
I'm always interested in connecting with professionals across the game, VR/XR, simulation, tech, and entertainment industries.
Skills
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Unreal Engine 5 + Blueprints
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Game Design
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Level Design
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Gameplay Systems
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Combat Design
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Mission Design
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Perforce
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Atlassian Confluence
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Atlassian Jira
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Microsoft Office
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Google Sheets
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Google Doc
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Trello
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Blender (Novice)
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Video Editing
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Quality Assurance - QA
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Agile + Scrum
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Functional Testing
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Regression Testing
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Playtesting
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Bug Reproduction
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Gameplay Balancing
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Clickup

